Tuesday, October 15, 2013

... this time actually delivering.

http://youtu.be/x24dhsgcA-8
I put up a little teaser trailer for my in development game Zombie Tomato Attack.
With any luck it'll be ready for Apple's approval/scrutiny before the end week.

Monday, September 2, 2013

...ed it out a bit too soon.

Fianlly done (I think) with Duck Rush 3.0 and the game in general. Naturally, I messed up on the new achievements and had to submit 3.1 to Apple so the damn things show up in game center. Hopefull that should be up and ready when Labor Day is done with. Tomorrow maybe, Wednesday?
Here a link to it if you're so inclined.

https://itunes.apple.com/us/app/duck-rush/id582091198?ls=1&mt=8

Anyway, I learned a lot from that simple little game. But now on to bigger and hopefully better things.


Monday, March 18, 2013

..until it's over.

Interesting few weeks around here to say the least.
Grandmother passed on, Mom royally fucked up broke her knee and I'm sick (but on the mend now).

Dev'ing is slow, per usual reasons, other work/internets but it goes on, ever forward.

Excelsior! or something...

Plus, I dun goofed, and neglected  to mention that I not only got the update for Duck Duck done, but had also given it a name change to Duck Rush. 

Sounds better methinks. Snazzier. With a hint of a cool mountain breeze flowing pass your face and making the butterflies flutter... 

Or, something like that, yeah.

Oh, and Duck Rush is on sale for free for today. :D Once I get the next update and another game out, I'll considering  make free permanently, but gotta figure GM:S out first.




Thursday, December 27, 2012

...completely forgetting.

Haha, wow. Duck Duck was released a few hours after the Dec 15th post and what did I do? Totally forget to post the link for it.

So here it is!

Duck Duck on iTunes

Anyway, I've been working the next version for it so here's a few quick notes...

1: Widescreen! Landscape looks and plays better than portrait anyway.
2: New levels! Two more levels plus an extra (or two) gameplay variations for each.
3: Improved Graphics! More cow-y cows, pig-ish pigs!
4: ???

Well, back to work. :)

Sunday, December 23, 2012

...achievement earned!


Well, we've survived yet another wanna-be world ending apocalypse. Yay!

Too bad the ancestors and indigenous people of the mayans were unable to actually practice their beliefs...

http://boingboing.net/2012/12/23/mayan-priests-denied-access-to.html

Imagine if the government and corporate america latched onto indigenous american ceremonies, and made huge productions out of pow wows, rain dances and the like. But only allowed pasty white, rail thin vegas style show dancers do the performing instead of the actual people who's culture they're supposedly celebrating.

Yeaaaaaaaaah...

Saturday, December 15, 2012

...my game, MY RULES!

Well after five days of wondering if my game would make it through the gauntlet that is the App Store review process, I received the green LED of approval!

So hopefully, in a day or two it should appear in the iTunes app store. Ready for the masses to scrutinize and even better enjoy.

"So what is this game you keep blathering on about?"

Glad you asked fictional person...

Duck Duck is the name.
Smacking ducks is the game.
Cow, pigs, and birds also appear.
Zipping left and right they must adhere.
Hunting for a secret is for the brave.
If you're lucky you'll be invited to a bump'n rave.

"ahem"

So thats the gist of it basically, a simple touch game with blocky pixel graphics and chip-ish style music made in Sunvox.

I'll post a link when it actually pops up in-store.

/me cross fingers for soon.

Now, about those other games I have in the works....

Monday, December 10, 2012

of the approaching duck hordes?

Well, after much hammer banging and hair pulling, I've finally have a app sent off to the Apple Store gatekeeper overseers. Hopefully they will give it their blessing and release it upon the walled garden of delights.

Only to get lost among the overcrowded masses of the app slums.

One can only hope.


Anyway pictures!

Sunday, November 25, 2012

Wednesday, September 5, 2012

... so now what?

Time to quit behaving like a slacker and actually do something.

Yeah, that sounds better.

Saturday, July 21, 2012

...I could be in Wisconsin.

I don't live where I used to anymore. Since I don't live there, I really can't say with certainty what is going on there. I could mention the goings on that are happening here, but that would be, well, not interesting. At least, I think not. 


I could be wrong, but country living isn't all that it's cracked up to be. Sure you have the clean(er) air (Unless you count the fire near by that is ending smelly smoke all over), little to no traffic (unless the count all the trucks constantly hauling grain down the road), and of course peace and quite (unless you count the whiny dog, squawking parrot and cat hair everywhere).

Just mowing lawns, cleaning garages, pick'n veggies, doing dishes, and watering trees. Some city folk would no doubt jump at the chance to have such a life of ease and simplicity. But if you're a guest in your (near retirement age) parents house, live miles from the skimpy local job market, lack transport, have crushing debt, and scrape by with what little your hosts can spare, country live'n starts to look kinda like weak sauce.

But hey, living rent free amirite?

So the point? Just another bitch and moan session I suppose.  Something to write down, edit, and present. Better than letting everything get mushed inside and evaporate into "should have dones". Releasing the noise in my head and filling the silence with it seems more appropriate. 

I have done a few things I guess. I did find some old Apple II software of mine that I thought had been long lost. Stumbled across some old audiobook cassettes that had also been lost. Getting better at making tunes. Although that's to be heard I suppose. My art is getting better too. In increments. So there's that.

Now if can just get this belly downsized a bit...